
The Enigma cipher
machine was initially designed to be used by commercial companies
to keep their communications secret. When Germany began rebuilding
its military in the 1930s, the government took over the Enigmas and
began using them for all of their secret
communications.
Poland was aware
that Germany would probably invade them first and built a cipher
bureau to try to read enciphered German messages. When Poland was
invaded, Polish mathematicians were already helping the Allied
forces develop strategies and machines which allowed them to read
many important German messages during the war.
A team of
codebreakers working at Bletchley Park in England and initially
using a replica Enigma machine supplied by the Poles was able to
decode most of the enigma-coded messages used by the German
military even though the Germans changed the settings of the
machine. The code name for the deciphering operation and the
intelligence derived from it was "Ultra".
The machine consists
of a battery and a series of keys and switches which determine
which of the 26 light bulbs will illuminate one of the 26 letters
of the alphabet.
Each letter typed
into the enigma machine's keyboard was converted to some other
letter of the alphabet and displayed in a lighted window. Since the
entire mechanism rotated each time a letter was entered, pressing
the same letter three times could produce three different
encodings. The encodings were produced by hard-wired code wheels
and patch panels. The three code wheels could be mounted in a
variety of positions and each one could be set to any letter of the
alphabet. In addition, a patch panel on the front of the machine
could be set up in many ways, making a vast number of combinations
of cipher keys possible.
To find this cache,
you will need an Enigma machine.....What you don't have
one?
So download the
simulator (recommended) at the website below (1), read through the
instructions, and use it in it's default
setting.
Or use the online
version (2), You will have to adjust the "settings" as follows-
Wheel order 123, ring settings 111, stecker pairs blank and
indicator settings AAA, and the "Advanced settings" to 3 Rotors
with reflector B. Be sure to click the "SET" button by each setting
you change.
Then decrypt the following co-ordinates, BEFORE you start tinkering with the insides
!
Be warned, downloading files from the internet is
not always safe and the user downloads the files at their own
risk
1.http://users.telenet.be/d.rijmenants/en/enigmasim.htm
2.http://homepages.tesco.net/~andycarlson/enigma/enigma_j.html
KHNSR QMTHG JTUBO MTOEL GNTSR
BZGJY UWRBB ZAXAE JTMMT TERVG PFIIZ VQBTH LDWYX ECUKU ZSQPD AKVOP
NKNPR POCCO PUFOD BTKRU OSZEH ZDYYW DBNSO ZQWJT MRRNT WSVVY IQCGQ
INRKN RHESQ HMJZR GXJYB DFQSW UEQZV SJGZW UPYOW SWMKB RFGSA HSNAD
DCVPO HHCVA LZLXV BAKCX JBXQL VPZHJ LDOYC VCVHT
ZNCVR
Once you have all
three sets of co-ordinates, head out there and recover the
information required to continue, you will need the
following:
1. Rotor numbers and
settings (Walzen & Ringstellung)
2. Enigma model and
reflector types
3. Plug codes and
start code (Stecker & Grundstellung)
Once you have these,
set up your enigma machine again and decrypt the final
co-ordinates
XRPO YEYW KKOW DFRE IADF WOWS BCID WHVJ JKGZ JMRD JUIL
JHXA WAZU JGVZ HHSQ OORQ CFNO VOWC GGMA ALTR AWHV IVGI PXFM
Q